| Diplomat Releases all captive specialists you own that are being held at an outpost within Diplomat's outpost's sonar range. | |
| Revered Elder No other specialists participate in combat, unless both sides have a Revered Elder. Combat priority: 2 | |
| Foreman Produces 4 additional drillers with each production cycle at all your factories within half the sonar range of Foreman's outpost. Promotes to: Engineer | |
| Engineer Global: Repairs 25% of the drillers you lose in combat (rounded up) after each combat you win. Local: 25% are repaired after combat taking place where Engineer is present (rounded up). | |
| Pirate Sub carrying Pirate can target another sub. When targeting a sub, the Pirate's sub travels 2x faster than ordinary subs, then travels at 4x normal speed to nearest friendly outpost. | |
| Lieutenant Destroys 5 enemy drillers when participating in combat, travels 50% faster than ordinary subs. Combat priority: 8 Promotes to: General | |
| General Global: General destroys 10 enemy drillers in each combat in which you have a specialist present after the specialists phase. Local: Travels 50% faster than ordinary subs.. | |
| Princess Increases her outpost's sonar range by 50%. If you lose control of your Queen, the closest Princess becomes the new Queen. | |
| Infiltrator Drains all shield charge of any outpost it attacks. When participating in sub-to-sub combat, combat ends. Combat priority: 5 | |
| War Hero Destroys 20 enemy drillers when participating in combat. Combat priority: 8 Promotes to: Sentry | |
| Sentry Fires on an enemy sub once every 2 hours while at an outpost. Each shot destroys 5% of drillers rounded up. Sentry's range is half of its outpost's sonar range. Target is chosen to maximize damage. | |
| Intelligence Officer Adds 25% to all your outposts' sonar range. Shows you the type of all outposts that are outside your sonar range. | |
| Tinkerer Increases your electrical output by 3 times Tinkerer's outpost's maximum shield charge. Tinkerer's outpost's shield charge is drained at 3 units per hour. Promotes to: Minister of Energy | |
| Minister of Energy Global: Adds 300 to your electrical output. Your factories produce 1 driller less each production cycle. | |
| Saboteur Redirects enemy sub to its owner's nearest outpost when participating in sub-to-sub combat. Amount: 2 Combat priority: 3 | |
| Assassin Kills all enemy specialists present when participating in combat. Amount: 2 Combat priority: 7 | |
| Inspector Fully charges the shields of a friendly outpost upon arrival and after every combat while he's present. Promotes to: Security Chief | |
| Security Chief Global: Adds 10 to max shield charge of all your outposts. Local: Adds 10 to max shield charge of Security Chief's outpost. | |
| Double Agent When participating in sub-to-sub combat, drillers on both subs are destroyed, subs swap ownership along with any specialists aboard, and combat ends. Combat priority: 6 | |
| Queen Adds 20 to her outpost's maximum shield charge. If you acquire another Queen, she becomes a Princess. Queen may periodically hire specialists. | |
| Thief Converts 15% of enemy's drillers (rounded up) to your side when attacking an outpost, or in sub to sub combat. Combat priority: 4 | |
| Smuggler Travels 3x faster than ordinary subs while heading for one of its owner's outposts. Promotes to: Tycoon | |
| Tycoon Global: Speeds up your driller production rate by 50%. Local: Produces 3 additional drillers with each production cycle while at a factory. | |
| Navigator Owner may change course of sub carrying Navigator once every eight hours. Promotes to: Admiral | |
| Admiral Global: If you have 1 or more Admirals, increases speed of all your subs that aren't carrying specialists by 50%. Local: Admiral travels 50% faster than ordinary subs. | |
| Martyr Destroys all subs and outposts within Martyr's blast radius when participating in combat. Blast radius is 20% of standard sonar range. Combat priority: 1 | |
| Helmsman Travels 2x faster than ordinary subs. | |
| Hypnotist Takes control of all captured specialists present at his outpost. Promotes to: King | |
| King Global: If you have 1 or more Kings, they destroy 1 enemy driller for every 4 of your drillers that remain after specialist phase in every combat you are involved. Reduces max shield charge of all your outposts by 20. |